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41. Is there no profit in building items any more? - in Science and Industry [original thread]
Originally by: abraheam You are gonna get cut out of any profitable situation if all you want to do is que up jobs and not participation in either gathering the raw mats, or moving hte product. Sure you are, there's plenty of items on ...
- by Alex Redwidth - at 2008.07.02 16:57:00
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42. In need of a production tool.... - in Science and Industry [original thread]
Well I don't know about one tool that does all of that but .. Originally by: Tanaka Hobbitus 3. An industry tool, again using skill data, which will show cost of production, player determined margin calculator, profitability and time of p...
- by Alex Redwidth - at 2008.07.02 12:43:00
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43. POS in HIgh sec - in Science and Industry [original thread]
I've used Pantload in the past, but check the sell order forums, there's a half dozen standing services all with scores of references from previous customers. Currently, there's also a few corps for sale with good faction standings priced lower...
- by Alex Redwidth - at 2008.07.02 12:35:00
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44. Dismayed - in Science and Industry [original thread]
Originally by: rain9441 All of the T1 BPC's I've seen for sale run for less than 10% of material costs I've only ever seen the opposite, with overly researched BPCs often going for market price - material cost, leaving no room for manu...
- by Alex Redwidth - at 2008.06.30 22:03:00
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45. Dismayed - in Science and Industry [original thread]
Originally by: moonga The fact that I cannot find a public lab available anywhere to research, copy, etc. annoys me. Annoys the hell out of me in fact. Originally by: moonga Becoming more efficient at building low level ammunit...
- by Alex Redwidth - at 2008.06.30 20:58:00
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46. Is there no profit in building items any more? - in Science and Industry [original thread]
Edited by: Alex Redwidth on 30/06/2008 18:42:51 Quote: People seem to be building ships under the assumption that because they have mined the minerals they are free? And as such I find all of the tech one modules in my region and the reg...
- by Alex Redwidth - at 2008.06.30 18:42:00
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47. New to Mining and Corps - in Science and Industry [original thread]
Edited by: Alex Redwidth on 30/06/2008 18:34:10 edit : Above poster just proved me wrong
- by Alex Redwidth - at 2008.06.30 18:32:00
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48. BPC pricing help - in Science and Industry [original thread]
A BPC's worth, to me at least, is the value of the saved wastage. If a BPC saves you 1mil in wastage, then its approx value is around that mark. There are then other considerations to take into account, such as buying the BPO over multiple BPCs,...
- by Alex Redwidth - at 2008.06.27 13:33:00
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49. Do you attempt to contact your frequent customers? - in Market Discussions [original thread]
Whenever possible I always try to drop repeat customers a note, if nothing else just thanking them for the business and letting them know to contact me directly for future needs. This is especially important on the more expensive items, as you ca...
- by Alex Redwidth - at 2008.06.26 19:45:00
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50. How To: Exploit Haulers Using Eve-Central. - in Market Discussions [original thread]
Originally by: Oeth Also, this would prove that haulers don't do their homework and love the idea of easy money :). Except as someone who spent a great deal of time hauling using eve-central at the start I had the following rules: 1)...
- by Alex Redwidth - at 2008.06.19 19:24:00
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51. Mining Market Analysis. - in Science and Industry [original thread]
Why update this thread at all, there's a couple of php pages out there that do this already (one in particular values the ore by M3, showing the most profitable in both empire and 0.0). Seems like someone's just ringing the attention bell.
- by Alex Redwidth - at 2008.06.19 19:04:00
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52. What's this change to production ME? - in Science and Industry [original thread]
Basically, the opposite is true. Rather than high ML being as valuable as it used to be (reducing the mats needed for large runs), the change has now made it so Perfect ML for 1 run, is the same for multiple runs. This now means you can zero wast...
- by Alex Redwidth - at 2008.06.16 02:09:00
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53. Most profit in empire - in Science and Industry [original thread]
Best money in Empire? War-decing offline towers. At 90 mil a lab, it is great money and if you're smart about where you look for them, should only take an hour or two to scout and find a couple of towers ripe for the picking.
- by Alex Redwidth - at 2008.06.16 02:03:00
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54. Isk investment? - in Market Discussions [original thread]
Originally by: Chomin H'ak lol So nice to see the newer blood tear right in to the blue blood. Way to go. It is no surprise, given the 'helpful' attitude that flows so freely here. Originally by: Chomin H'ak As far as useful i...
- by Alex Redwidth - at 2008.06.14 06:37:00
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55. The lowered bar of 'perfect' ML - in Science and Industry [original thread]
Anyone else spotted this yet? In 'fixing' the waste values for items, CCP have vastly reduced the levels for 'perfect' ML? There's no longer any benefit (in terms of materials) to manufacturing 1 item, or max run. What this means is that BPs of...
- by Alex Redwidth - at 2008.06.12 22:22:00
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56. Recommended ME on BPOs? - in Science and Industry [original thread]
Without a doubt, grab MLCalc. You'll quickly spot the majority of BPs are over researched. You can get rid of the vast majority of waste with ML20, after that it really depends on the item and the max runs, I run upto 100 for missiles and ammo as ...
- by Alex Redwidth - at 2008.06.08 21:48:00
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57. mining with iteron mark v - in Science and Industry [original thread]
What those of you mentioning Mission running or frigates as much better ISK forget is the key word 'WORK'. I'm in a simliar situation in that I can eve at work. Hauler mining and Ice mining are perfect for this, but ore mining or mission running...
- by Alex Redwidth - at 2008.06.04 15:52:00
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58. Veldspar is the best empire ore? - in Science and Industry [original thread]
Edited by: Alex Redwidth on 04/06/2008 15:29:07 Originally by: Oakrayven nope higer sec = more afk and macro miners sucking the veld dry Wow, wheeling out that tired old lie are we? High sec veld fields ARE busy, usually with hulk ...
- by Alex Redwidth - at 2008.06.04 15:28:00
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59. This is unaceptable - in Science and Industry [original thread]
Originally by: Nekopyat If this is repeated over the 4 days it takes to sell the original 140M ship, Builder C has the potential for having 4 sales at 20M profit each, resulting in a net profit of 80M. It isn't that simple. Builder is ...
- by Alex Redwidth - at 2008.06.03 18:19:00
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60. Strip Miner Questions - in Science and Industry [original thread]
Edited by: Alex Redwidth on 02/06/2008 18:46:53 ^ this. I could fit 5x lasers on the cormy and get better m3 than the osprey. I'm sure at Cruiser 4 or 5 things may swing the Osprey's way, but you are much better spending the time towards a R...
- by Alex Redwidth - at 2008.06.02 18:46:00
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